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The (New) Fantastic Voyage.
Do you recall that 1966 Raquel Welch sci-fi movie, where
scientists were shrunk to the point where they could travel
within a living body and directly interact with blood cells
and other microscopic objects
(http://movies.yahoo.com/shop?d=hv&cf=info&id=1800063964)?
Well, consider this decidedly real statement from Eric Henderson,
professor at Iowa State University, made when he tried out
the University of North Carolina's "nanoManipulator:"
"You're flying through molecules, making chromosomes
look like they're the size of a mountain range... From a pure
coolness point of view, it's phenomenal."
The nanoManipulator combines an atomic force microscope with
virtual reality goggles and force-feedback tools to let researchers
fly across chromosomes, explore football field-sized bacteria,
actually feel the textures of carbon nanotubes and viruses
(they're squishy), and even push these molecular-sized things
around to suit their whim (for example, rolling carbon nanotubes
around to map out the very different laws of nano-physics.)
But this is about much more than a video game whose landscape
just happens to be very real, but very small -- it's about
a research tool that allows scientists to conduct experiments
and intimately see, and
feel, the world at the molecular level. In the Jan. 15 MSNBC
(http://www.msnbc.com/news/514233.asp), UNC professor Richard
Superfine sums up the incredible value of being able to directly
experience the
previously unthinkable:
"The computer science people have made it easy for us
to do experiments that other people find difficult, just by
messing around."
UNC professor Sean Washburn makes this tool's value very
clear:
"The nanoManipulator reduces physical chemistry into
a game of tinker toys. If I want to push a molecule around
to see what happens, I just reach out and push it. We play
with these things the way children play. I'll say, 'I wonder
what'll happen if I do this?' Then I'll just reach out and
do it."
It's that "messing around" part that I find incredibly
empowering, because that's precisely how kids, and adults,
explore and learn, and sometimes stumble upon the less-than-obvious!
Give people tools to let them explore and manipulate environments
directly -- let them bring the full power of their intellectual
curiosity and their intuition to bear without the "many
times removed," cumbersome techniques that such experiments
have required in the past -- and I believe that they will
make extraordinary progress in learning to change our world
from the bottom (the atomic level), up.
This is also an example of how the RATE of technological
advancement is constantly increasing. It's not just that things
are changing quickly, but tools such as the nanoManipulator
enable us to innovate
ever-faster! I rather expect that, fueled by the fruits of
computing such as the nanoManipulator, the rate at which change
accelerates will, itself, accelerate.
And, who knows -- how long might it be before Johnny and
Suzie each have their own desktop nanoManipulator, with which
they can construct their own toy molecules (or even new DNA
strands) after they get home from school?
It sounds improbable, I know, especially considering that
the current nanoManipulator costs around $200,000. Just as
improbable as the kids coming home and interacting with people
around the world through Email and chat. Or of them digitally
editing a move for tomorrow's class project. Or of their spending
some time in today's "macro" virtual environments
on the Internet.
You see, the nanoManipulator is based around a PC...
Don't blink!
This is an excerpt from the "Rapidly Changing Face
of Computing, " a free weekly multimedia technology journal
written by Jeffrey R. Harrow, Principal Member of Technical
Staff for the Corporate Strategy group at Compaq. A more extensive
version of this discussion, as well as others around the innovations
and trends of contemporary computing and the technologies
that drive them, are available at http://www.compaq.com/rcfoc
. Jeff's opinions do not necessarily reflect the opinions
of Compaq. The RCFoC is a service of, and Copyright 2000,
Compaq Computer Corp."
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