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XMCL
The
Re-Birth Of Internet Media Commerce
Interoperability
is the buzzword for the future of the Internet. Like many
other technologies, media distribution on the net too was
waiting to be developed in to an interoperable standardized
form. Just like the XML/SOAP interface promises to redefine
e-commerce transactions; a similar kind of standard was
needed to support the rapidly growing digital media market.
IBM, InterTrust, MGM and others have joined RealNetworks
in support of a common media commerce language that attempts
to plug this hole.
The eXtensible Media Commerce Language (XMCL) is an open
XML-based language designed to establish industry-wide standards
for Internet media commerce. By standardizing the rules
for how content can be played in a way that is independent
of codecs, digital rights management systems, and e-commerce
systems, XMCL will greatly simplify deployment and accelerate
the market for digital media commerce over the Internet.
Media
companies everywhere are expanding their businesses into
the new arena of digital media over the Internet. As a result,
fulfilling the content demands of users is becoming a challenge.
At the same time there is also a need to establish viable
and practical business models. It is clear that the existing
approaches to digital media rights management have fallen
short of the expectations of both media companies and consumers.
A void exists that needs to be filled.
Traditional
media distribution is estimated to be a USD 170 billion
a year market in the United States alone in 2002, according
to Kagan World Media. Since the mid-90s, the delivery and
consumption of digital media over the Internet has grown
at an amazing rate, far outpacing growth rates in traditional
mediums. As a result, many media businesses are expanding
their focus to include digital media distribution.
Although
today's Internet content is largely free, users widely acknowledge
that they are willing to pay for access to useful and deserving
content. For example, a majority (70%) of Napster users
have indicated their willingness to pay a reasonable monthly
fee for a digital music subscription service.
This is an era of increasingly omni-present and effortless
digital media distribution. There has been an astounding
progress in the quality of audio, video, and rich media
presentations. Concurrently, there has been a great advancement
in technology for delivering these presentations. This in
turn has introduced new challenges for the widespread adoption
of this new medium by businesses. In particular, the work
needed to preserve content owners' interests is still in
its early stages.
To transform
this digital media distribution into a meaningful commercial
venture will be a challenge. The industry is needs a standard
method of describing the business rules for a digital 'rental'
model. This would include rules governing the duration of
playback allowed, the number of plays allowed during that
time period, and when the rental period begins (e.g., from
the date of payment, or from the first play of that content).
This absence of standards has given rise to conflicting
approaches to describing business rules. The industry is
thus left with a costly, inflexible and non-standard approach.
In order
to create interoperable rights management solutions, rights
holders need a set of standard business rules to define
the parameters of media usage. RealNetworks will submit
the XMCL proposal to the appropriate standards organization,
and will work with industry leaders to ensure the initiative
evolves into a widely accepted standard.
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